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	<title>inputs/outputs &#187; help desk</title>
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	<description>how technology makes sense of users (and other stories)</description>
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		<title>The 20 minute rule</title>
		<link>http://inputsoutputs.com/2008/09/25/the-20-minute-rule/</link>
		<comments>http://inputsoutputs.com/2008/09/25/the-20-minute-rule/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 14:27:15 +0000</pubDate>
		<dc:creator>zia</dc:creator>
				<category><![CDATA[help desk]]></category>
		<category><![CDATA[production support]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[users]]></category>

		<guid isPermaLink="false">http://inputsoutputs.com/?p=70</guid>
		<description><![CDATA[Here&#8217;s my proposal:
For all production support which involves an interaction between consultant and user, excluding a classroom setting, there should be a 20 minute rule between the question and the answer.  Basically, the user should have:

20 minutes to figure out a solution on their own
The ability to close their own ticket
Just a tiny bit of [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my proposal:</p>
<p>For all production support which involves an interaction between consultant and user, excluding a classroom setting, there should be a 20 minute rule between the question and the answer.  Basically, the user should have:</p>
<ol>
<li>20 minutes to figure out a solution on their own</li>
<li>The ability to close their own ticket</li>
<li>Just a tiny bit of patience</li>
</ol>
<p>For instance, if I get a request for some help on SAP, I&#8217;ll wait 20 minutes before calling them back.  I couldn&#8217;t confidently give a statistic of how many times the ticket will be closed when I check again after 20 minutes, but I&#8217;m guessing it could save some painful phone/email/research time.  Why 20 minutes?  It&#8217;s enough time for the user to use a learn-by-doing approach to solve their own problem without perceiving the helpdesk as unresponsive.</p>
<p>Often times, users do a knee-jerkreaction when they encounter an error.  We tell the user what to click without attaching meaning to the clicking.  (Why would we?  That&#8217;s what training is for.)  Then, when the error returns, they call us back.  More time, more money.</p>
<p>Question, for another post:  Is classroom training effective?  For who?</p>
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